Fun 3d character
This is a fun project that i’m working on for a friend, designer Mark McGrath. He designed the 2d ‘Hug’ logo and character and asked if I could do a 3d version for him. This image is my 1st render and is a work in progress. I used poly modeling to create the 3d character and then skinned and boned the character manually so I could put them into various poses. I realized that I wanted to have more control over the animation rig in the character and decided to re-rig him using Brad Noble’s excellent skeleton rig. I’m also reworking the hands, arms, feet and hair and hopefully I should have an animated version of the character finished soon.




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